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Since October 16, 2015
A zombie attack is probably the hardest challenge a Scout will ever face. Zombies (or the “undead” as they prefer to be known) are notoriously difficult to kill because they are not actually alive. Humans turn into zombies from a Zombie virus, which travels "through the bloodstream, from the initial point of entry to the brain". The virus ceases all bodily functions and mutates the brain into an organ that does not need oxygen. Thus, the essentially deceased person will become the living dead, with an insatiable drive to consume human flesh. A person can only become infected through "direct fluidic contact", including bites and direct contact with zombie wounds and remains with open wounds on humans.
It’s up to each patrol in this camporee to save humanity from the Zombies. Each Patrol will need one GPS unit and know how to use it in order to use the provided GPS coordinates and safely find each event location. Having a daypack with the necessary survival gear available at all times will be critical. All patrol members should carry a water bottle to prevent dehydration. Dehydration slows humans down and slowpokes are more likely to be eaten by Zombies. As the patrols go through the events they will collect parts of the “Cure” in the form of encoded instructions. They will also have their patrol’s Zombie Defense Passport signed at each event with the points they have earned. The points earned at each event by a Patrol will determine how much anti-Zombie gear they get for the final apocalyptic confrontation with the Zombie Horde. Decoding the “Cure” instructions will let them know when, where, and how to use the anti-Zombie gear.